The website may have been quiet but I've been pretty busy with UnrealEngine projects.

I've released my modular noise plugin for UE, something I've been needing for the procedural terrain for a while now.

https://github.com/midgen/UnrealFastNoise

I've been working on polishing up the terrain generation system subsequently, here's a couple of little videos showing off the grass system and new LOD blending features

{youtube}orUNF4noCNY{/youtube}

{youtube}KyDR3Nim4cQ{/youtube}

I'll get the project pages updated this week, while I continue with terrain generator updates!