Whoops, been a while since the last blog post, here's an update.

I've completed a big refactor of the CashGen terrain plugin. The core framework is now pretty solid, far better performance and reduced memory footprint over the original code. I've been trying out a few different erosion algorithms to make more natural terrain and I'm pretty happy with the way they've turned out. Here's a vid :

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Next up, materials, and foliage.

Other than that, time has been taken up some some other UE prototypes and general business in the run up to Christmas (and being ill). If I'm not updating the blog, keep an eye on Twitter :)