So, it's 2018 already, time is flying! My current project at Ubisoft Blue Byte is getting really into gear so I expect my time to spend on personal projects may diminish, but I will do my best to get more interesting stuff done and shared this year :)
Here is the rough plan for the first quarter :
- Complete the Stanford Machine Learning course that I've started on Coursera
- Mess around with applying some ML ideas to game AI in UnrealEngine
- Continue to deal with any issues and general maintenance on existing UE plugins
I'd love to continue polishing the terrain generator, but it's a the point where I really need to get into materials and art, which don't really interest me. Hence the switch to some machine learning topics.