The months are flying by! It's been a busy start to the year. Most of my spare time in January and February went on the Stanford Machine Learning course I completed on Coursera. A really great introduction to the fundamentals, definitely something anyone in the AI field needs have in their toolbox these days.
Since then, a couple of weeks ago I started up a new UnrealEngine plugin research project, this time it's a Sparse Voxel Octree navigation system, based on the article by Daniel Brewer of Digital Extremes in Game AI Pro 3. The SVO generation is working now but needs tidying up and a few bugs working out, before I start on the pathfinding, and wrap it all up.
Feel free to take a look, it's not in a re-usable state yet, but is up on github as usual.