The purge and cleanup of the worst code has been completed. You will see changes in the following repos:
Just a little housekeeping, refactoring, const correctness fixed up in a few places.
Slightly more involved refactor, fixed some glaring issues. Reworked some of the base classes to tidy up the blueprint implementations.
This is actually a new repo. Years ago I wrote a short article on implementing Boids in UnrealEngine...I'd got rid of the original repo a while ago and removed links to the article as I didn't keep it up to date and it wasn't terribly efficient code. Recent though I noticed a lot of traffic hitting these pages, guess boids is a common university problem or something? Anyway, it was time to clean it up, so I rewrote the algorithm from scratch in a new plugin, and updated all the articles.