January Update
- Category: Site
Brief update for this month Super busy on the project at work, bouldering three times a week, doing this Stanford Machine Learning course mornings and evenings. Off climbing down in the Eifel first thing in the morning tomorrow! Going to be minimal time on the personal project side of things until I finish the ML course, then I can get stuck into implementing some fun ML things in Unreal :)
Happy New Year!
- Category: Site
So, it's 2018 already, time is flying! My current project at Ubisoft Blue Byte is getting really into gear so I expect my time to spend on personal projects may diminish, but I will do my best to get more interesting stuff done and shared this year :)
Here is the rough plan for the first quarter :
- Complete the Stanford Machine Learning course that I've started on Coursera
- Mess around with applying some ML ideas to game AI in UnrealEngine
- Continue to deal with any issues and general maintenance on existing UE plugins
I'd love to continue polishing the terrain generator, but it's a the point where I really need to get into materials and art, which don't really interest me. Hence the switch to some machine learning topics.
Merry Christmas!
- Category: CashGen
Last post before the holidays! Quite a few more updates to CashGen pushed. Mostly performance and bug fixes.
Latest demo:
CashGen Update
- Category: CashGen
Some updates on CashGen this week :
- More efficient heightmap storage
- Added dynamic texture generation code
- Used depth information from dynamic texture to improve water material
Demo :
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