Mountain

I've been putting some feature enhancements into my 3D navigation system for Unreal. Aside from usual maintenance (compatibility with 5.6) there are some nice new debugging and path optimisation features included, such as:

  • Debug actors which provide realtime visualiation of a path between them
  • Various minor tweaks to debugging UI
  • Addition of the 'Velocity' A* heuristic which tends to avoid sharp turns, and makes generally more pleasing paths

I've recorded a short video covering some of the main improvements to path optimisation:

More updates to come!