Still ploughing through the tasks here at cashworth HQ, mostly breaking the hump of the UMG system and UE4 architecture. Adding in a UI to enable adjustment of algorithms on the fly, amongst other things. Progress is being made! I've still got a lot of tidying up to do, and a round of optimisation before I'll do a proper write-up. In the meantime, here's some boidy video grabs.

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