A whole week gone already! Despite the Easter holiday weekend being quite busy I managed a few good sessions working on the procedural generation code. Main progress this week :

  • LOD parameters for zone spawning
  • Biomes - Attributes for zone blocks that dictate which predefined static meshes will be spawned
  • Refactoring - Slowly updating code and commenting BP-exposed functions
  • Slope attributes on blocks, cliff biomes etc.

I have a small list of items to work on before I push a milestone branch to github :

  • Multiple LODs per zone
  • Dynamic LOD switching
  • Fix the seam normals!
  • Switch to a more robust noise implementation (OpenSimplex)

Here's a wee update of how we're looking at the moment:

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