I've had a good few days learning a lot of good stuff about physics2d, trailrenderers etc, adding a fair few little effects to the prototype, as well as cleaning up a lot of the code. Still a few niggles to clean up.
- Add some visual feedback for the power being applied
- Create an object pooling system for the spark TrailRenderer prefabs (you can see them on the collisions, it stutters on the first instantiate currently)
- Fix the damage bar, it works on desktop, but is broken on mobile currently
- Try out some ideas for win conditions (maybe add some pewpew laser destruction)