It's a been a busy two weeks and will be for the rest of the week with our annual Ubisoft Blue Byte away day tomorrow, looking forward to taking a breather on the weekend and watching Germany in the Euros :)

Last night we had our second Unreal Engine NRW User Group meetup at A&O Düsseldorf. Good turnout again, I gave a talk on my procedural terrain plugin, Vlad Lomansson on his rapid prototyping methods, while Cedric Neukirchen gave us a valuable overview of the Unreal Engine Gameplay Framework.

unrealnrw meetup2

Next week I'll be back cracking on with finishing the GOAP AI framework pathfinding algorithm, I'll probably put a simple depth-first one in place to get it working while I build out a few more behaviours.

Until then!