Not really been keeping up these regular updates have I? In my defence, it's been a very busy time, settling into a new job, new country (kinda), and in the process of buying a house.

The UnrealEngine plugins haven't got much love in a while, the the point where CashGen, the most popular, needs a decent size refactor to support a raft of changes that have come in the RuntimeMeshComponent plugin that it depends on. Hopefully I can find some time in the next month to get that work done.