Finally, the first week of work has been and gone, give or take a day or two spent on paperwork etc. coming from the relocation. Pretty happy with progress, in fact, all the 3D graphics work I did at university, combined with my programming experience means I can blitz through most of the tutorials. I even managed to get into tweaking some shaders and messing with bump-mapped sprites.
The main objective this week was to get a simple prototype working using both Android and Windows Phone platforms, which has been achieved. I've got to grips with the 2D physics engine, some of the GUI basics (although I understand the current default Unity GUI is pretty poor and going to be replaced in 4.6), materials, textures, and touch input.
The key design principle for this first prototype is that the primary user interaction is a single touch action. In this case a swipe. As you can see in the video below, the direction of the swipe designates the desired direction, and (less obviously as there isn't any visual feedback yet) the length sets the amount of thrust. Placeholder graphics are from MillionthVector.
{youtube}WgY2_MArspc{/youtube}
{fcomment}