Short week this week with Easter coming, lots to fit in. Things to tick off this week :
- 1 day GUI work. Add damage meter, move direction pointer to superimpose the ship, re-position, re-align and re-skin to look more appealing. Tempted to look at NGUI, but with the pending Unity 4.6 GUI changes I'll stick with the basic tools for now.
- 1 day Blender crash course. My 3DS Max skills are pretty good and I though I could just dive into Blender...not so! I need to plough through a few tutorials.
- 1 day Blender/GIMP modelling/skinning. Create a 3D model to replace the 2D sprite. UV unwrap and texture in GIMP. Nothing too fancy.
- 1 day refactoring and tweak of direction physics to cut down the oscillation and more smoothly align to specified direction.
Should be plenty along with various admin work that needs to be done. I also want to clean up the format and structure for the tutorials section. I will be re-building that all once this first game is complete with some useful stuff! One thing I have found slightly annoying with Unity tutorials is that most of them assume you can't code so the majority is explaining C#/OO basics which I don't need, maybe there's a niche for 'Unity for Programmers' type articles....we shall see :)
{fcomment}