A long time since some updates, things have been pretty busy over winter, but finally the sunshine is back, and I'm able to start dedicating some time to my personal work. There's been some real interesting moves in the middleware market recently with Unreal Engine and Unity really competing hard for custom, and market share.
There's a lot I like about UE4 (particulary source code access), but ultimately I've decided that I'm better focusing my effort on Unity. I've not really used C++ in anger since university but I am pretty familiar with C#. I'm not going to become a great C++ programmer overnight either, and I'm not even that interested in the engine side of things, so I will be focusing on gameplay mechanics, AI and UI features, partly as they interest me, partly as it's my day job and I want to keep my skills sharp :)
I'll be writing article's semi-regularly along the way, might even stream on Twitch sometimes when I have a few hours to play with at the weekend. Stay tuned...