Well where did that year go? Busy times this year, and lots of changes happening. Anyone keeping an eye on my Github will see various things going on.
I've been doing my usual maintenance and keeping my popular plugins updated to the latest Unreal Engine version API changes, but also, if you look at the V2 branch of UESVON , you'll see some big changes are incoming.
I've had a complete refactor of the system in the pipeline for a months, and I'm finally getting it all together. It is going to break both serialized octree data, and the code API (although I think I can keep the Blueprint API stable), so I'm just getting everything done at once in V2 branch before I stabilise and bring it back to main.
The 3D navigation functionality itself is pretty sound at a basic level, but it's not really been made into a useful production-ready plugin, which is what I'm aiming to do. Support for multiple volumes, a central subsystem for managing agents and volumes, dynamic updates, some decent path smoothing and optimisation options, and some nice fluid path follower options.....all incoming hopefully.
I am likely to have a fair bit more free time in the coming months, so here's to a productive 2025!