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I am alive, and still managing a little bit of code, but just dealing with a few issues as they come up on github.
Anyone in Europe will be familiar with the heatwave we've been having, and well, it's definitely not compatible with working in my study while a GPU kicks out heat.
UESVON, the Sparse Voxel Octree navigation plugin for UnrealEngine is in alpha state, all working. I'll get to work on padding out the features once the temperature drops a little....maybe December at this rate!
Get the code on GitHub
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The months are flying by! It's been a busy start to the year. Most of my spare time in January and February went on the Stanford Machine Learning course I completed on Coursera. A really great introduction to the fundamentals, definitely something anyone in the AI field needs have in their toolbox these days.
Since then, a couple of weeks ago I started up a new UnrealEngine plugin research project, this time it's a Sparse Voxel Octree navigation system, based on the article by Daniel Brewer of Digital Extremes in Game AI Pro 3. The SVO generation is working now but needs tidying up and a few bugs working out, before I start on the pathfinding, and wrap it all up.
Feel free to take a look, it's not in a re-usable state yet, but is up on github as usual.
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Brief update for this month Super busy on the project at work, bouldering three times a week, doing this Stanford Machine Learning course mornings and evenings. Off climbing down in the Eifel first thing in the morning tomorrow! Going to be minimal time on the personal project side of things until I finish the ML course, then I can get stuck into implementing some fun ML things in Unreal :)
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So, it's 2018 already, time is flying! My current project at Ubisoft Blue Byte is getting really into gear so I expect my time to spend on personal projects may diminish, but I will do my best to get more interesting stuff done and shared this year :)
Here is the rough plan for the first quarter :
- Complete the Stanford Machine Learning course that I've started on Coursera
- Mess around with applying some ML ideas to game AI in UnrealEngine
- Continue to deal with any issues and general maintenance on existing UE plugins
I'd love to continue polishing the terrain generator, but it's a the point where I really need to get into materials and art, which don't really interest me. Hence the switch to some machine learning topics.