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Seem to have resolved the main issues. Here's a little video of CashGen to check Youtube embeds are working :)
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Getting a new dark theme setup, yay!
Realising that most of your old pages have been lost....boo :'(
I guess one of the Joomla updates over the years has trashed my old posts and blog articles.. I'll have a dig around and see what I can recover.
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You may notice some strange things going on with the site in the coming days. I've come to the decision that social media is really not worth the hassle anymore (for various reasons), so I'm going to just stick to publishing content here on my website, GitHub for code/projects, and YouTube for video content (although I may change that to a non-Google option).
I might even invest in a decent microphone and learn how to make some respectable videos!
With that in mind, I'm doing a little spring clean of the page, probably change to a dark theme, remove the social media stuff, maybe add a contact page as I'm cutting off the social media channels.
I've got some time off around Christmas so expect most of the tidying to happen around then.
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Once again, not many upates on the site, but I have been busy!
I completed the multiplayer rework of my CashGen terrain generator a few weeks ago...finally! You can now have multiple players running around in the same level with terrain being dynamically spawned around each one, with LODs, and all merged properly when players are sharing the same space.
I've just completed the usual UnrealEngine version update task to 4.18, and changed all plugins to Unreal's new Include What You Use include pattern.
Next up is starting to work on the biome definitions. I'm designing the data model to allow designers to create blueprints that define the terrain generation and prop scattering parameters, and then configure how these biomes are blended into the final output. Should be done in the next few weeks, maybe sooner.
Also on the to-do list is a new tutorial video, as the configuration and setup process is a fair bit different since I merged the multliplayer refactoring branch.
https://github.com/midgen/cashgenUE