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Just a little update, I've been doing some poking around in UE5 and done the necessary housekeeping of all my plugins, so they're all running fine in UE5 now. Just a few minor compatibility changes required.
There's a few warnings that I'll fix once 5.0 launches, but I don't really want to maintain a separate branch just for them.
In other news, I will be starting a new job in March.....details TBA :)
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Well, it's been over a year since my last post. I've managed to update most unreal plugins to 4.25/4.26, but other than that, not a lot has happened!
Still working on Everwild at Rare. Still in lockdown!
Working from home constantly I really need to disconnect from work at the end of the workday so I have not been doing any programming work, outside work. That will probably remain true for a good few months, until going to work means getting out of the house!
Hope y'all are keeping well through this nonsense, that's all from me for now :)
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Not really been keeping up these regular updates have I? In my defence, it's been a very busy time, settling into a new job, new country (kinda), and in the process of buying a house.
The UnrealEngine plugins haven't got much love in a while, the the point where CashGen, the most popular, needs a decent size refactor to support a raft of changes that have come in the RuntimeMeshComponent plugin that it depends on. Hopefully I can find some time in the next month to get that work done.
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Normality has almost been resumed, my PC and all my other junk has arrived from Germany and I've made a reasonable dent in the unpacking. Just utterly exhausted now and looking forward to a bit of time off over Christmas.
Finally updating to Unrealengine 4.23 and will take a look at updating all the plugins some time this week.
Listening to - Anjundadeep Edition mixes
Playing - Subnautica