What's Next?
- Category: Site
There are a much needed few weeks away from the studio to recharge and relax, but I am looking forward to spending some time on my personal projects as well. There's been no time to get busy on my plugins since the SVO Navigation plugin made it to alpha state in the summer. In case anyone is checking in on the site to see what I'm up to, this is the plan for the remainder of 2018.
- Add serialization of the SVO data structures so the octree can be baked/cooked.
- Implement a proper BT Action node for flying moves using the SVO system.
- Work on some more flying enhancements, such as preserving momentum, constant movement, etc.
- Re-implement the boids code I had up on the site years ago in a new plugin.
Why the last item? Looking over my website stats the other day and realized that the very old articles on boids in UnrealEngine were the most popular by a long way, but the accompanying github repositories were nuked in a cleanup at some point. Should be a good little mini project, and I'd like to go to town on optimizing the problem, see what sort of performance we can get out of Unreal, and think about multithreading/timeslicing solutions.
December Update
- Category: Site
If you're seeing this, then the site has been successfully migrated to my new host, so...yay?
Not a lot to report, I've been very busy at work, and can now call myself Lead AI Programmer :) Pretty hectic in the run up to December but finally things are quieting down and I'm looking forward to having a little time to tinker with my personal projects over the Christmas break. First up, I really need to get all my plugins updated to 4.21....hopefully next week!
Until then...
Error - Thermal Tolerance Exceeded
- Category: Site
I am alive, and still managing a little bit of code, but just dealing with a few issues as they come up on github.
Anyone in Europe will be familiar with the heatwave we've been having, and well, it's definitely not compatible with working in my study while a GPU kicks out heat.
UESVON, the Sparse Voxel Octree navigation plugin for UnrealEngine is in alpha state, all working. I'll get to work on padding out the features once the temperature drops a little....maybe December at this rate!
Get the code on GitHub
March Update
- Category: Site
The months are flying by! It's been a busy start to the year. Most of my spare time in January and February went on the Stanford Machine Learning course I completed on Coursera. A really great introduction to the fundamentals, definitely something anyone in the AI field needs have in their toolbox these days.
Since then, a couple of weeks ago I started up a new UnrealEngine plugin research project, this time it's a Sparse Voxel Octree navigation system, based on the article by Daniel Brewer of Digital Extremes in Game AI Pro 3. The SVO generation is working now but needs tidying up and a few bugs working out, before I start on the pathfinding, and wrap it all up.
Feel free to take a look, it's not in a re-usable state yet, but is up on github as usual.
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